The Learning Network Effect: Gamification to counter COVID-19 Misinformation

Lockdown Gaming

Photo by engin akyurt on Unsplash

An emergent challenge: Infodemic

As COVID-19 keeps spreading across the globe, so does the risk of infodemic. Research available here.

CoronaChampion 1.0: Debunking Myths Gamification Style

From India to Morocco, Cabo Verde and Timor-Leste

UNDP Timor Leste via its Accelerator Lab worked with social media influencers to promote the game which has reached 170k people, with over 26.5K people engaging on social media posts.

CoronaChampion 2.0: taking on gender inequalities

The Learning Network Effect in Action

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Building the world’s largest learning network around development challenges. 91 Labs in 115 countries. http://acceleratorlabs.undp.org/

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UNDP Accelerator Labs

UNDP Accelerator Labs

Building the world’s largest learning network around development challenges. 91 Labs in 115 countries. http://acceleratorlabs.undp.org/

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